Week 3!


WeVİdeo is a website that helps making a collaborative video editing platform! You can make video clips you can add music to your video, you can record your voice. Also you can add video in a video so you can make presentations or informative videos!

Mine is about Vincent Van Gogh

Here it is!

My WeVideo


Screen Casting Program,  Screencast-O-Matic!

Screencast-o-Matic is one of the  most popular screen casting program in the world. You can record your screen with it! Also you can record your own voice with it. Now it is easy to show people how to do the things on pc!

Here is my screen cast!









 With infogr.am we can easily create online charts and infographics. We can also save it and we can publish them. One of the easiest way for making charts. Also thefinished product always looks neat and professional.


Another website for making charts and infograms.You can simply start with a template and then add your own content.   Or students can log on themselves And build their own infographics. Using piktocharts in the classroom can be a great tool!


Here is mine while I was making it.



You can make:

  • Long-form graphics perfect for the web


  • infographicPresentation

    Fixed-ratio slides for online presentations


  • infographic


    Eye-catching ads and banners




  • Report

    Two-page visual reports





Thinglink is the place where you can easily make interactive maps, infographics, shoppable videos, and much more!

my interactive image,



”When we started using ThingLink, it became the highest performing advertising option for brands.”

— Leigh Solomon, creative director,
Discovery Communications


”You get bigger, better ads that cut through clutter, more interaction and more analytics.”

— Dave Morris, Chief Client Officer,
CBS Interactive





Hour of Code is an opportunity for every student to try computer science for one hour. It is organized by Code.org And so, children get more used to programming. It is for everyone actually not only children.  It is like Programming101. It is also a global movement and people over 180 countries use it. And this is free. So everyone can reach easily.

. All you have to do is try  current tutorials, pick the tutorial you want, and pick an hour — they take care of the rest. They also have options for every age and experience-level, from kindergarten and up.

You can also teach the Hour of Code all year-round. Tutorials will work on browsers, tablets, smartphones.




Week Seven


What is LINOIT?


Linoit is your online cork board! You can make people share their ideas or you can write there whatever you want, many different people can add their opinions,  information or add videos or pictures! You can also crate ”to do list” in Linoit!


What is TAGUL?


Tagul enables us to create enjoyable word clouds. It can be  entertaining to teach words to students. For more information, click here.

Week Six

Assessment For Learnıng-Assessment Of Learnıng


Assessment for learning involves teachers using evidence about students’ knowledge, understanding and skills to inform their teaching.It usually occurs throughout the teaching and learning process to clarify student learning and understanding.



Assessment of learning assists teachers in using evidence of student learning to assess achievement against outcomes and standards. The effectiveness of assessment of learning for grading Its effectiveness as an opportunity for learning depends on the nature and quality of the feedback.


For more information



Educations goals is the student,they are the heart of educational systems. To provide a effective education,teachers must be aware of  ISTE Standarts. ISTE standarts explain thehow to be effective in education for both teachers and students. Here it is! 


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Week Five!

Gamification And Gamebased Learning

Game based learning is a tool that allows students to learn and practice each other. Game based learning and Gamification has the same goals.

-Increasing the engagement while learning

-Reducing some negative behaviors

-Create a positive emotional response

Game based learning has important benefits.

  1. On game based learning students learn from failure and learn through experience.
  2. It provides learning because students need to concentrate on their task.
  3. Students get a positive experience about learning.
  4. Specific concepts make learning permanent.
  5. Fun is essential.



The Definition Of Gamification

The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.

What It’s Not

Gamification is not game-based learning, nor does it require students to play games, with toys, use electronics. It also doesn’t necessarly require you to create elaborate systems of experience points, unlocks, and badges (though you could).

Gamification’s important benefits

  1. To encourage a specific response or behavior
  2. To increase the visibility and perceived importance of otherwise “minor” and less visible actions
  3. To promote competition; to engage students
  4. To help students track their own progress


The Difference Between Gamification and Game-Based Learning

So what’s the difference?

Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content).

They each can use one another.

They both can lead to content mastery, but neither are expressly designed for classroom use—which is why, done well, your students will probably like them.