Gamification And Gamebased Learning
Game based learning is a tool that allows students to learn and practice each other. Game based learning and Gamification has the same goals.
-Increasing the engagement while learning
-Reducing some negative behaviors
-Create a positive emotional response
Game based learning has important benefits.
- On game based learning students learn from failure and learn through experience.
- It provides learning because students need to concentrate on their task.
- Students get a positive experience about learning.
- Specific concepts make learning permanent.
- Fun is essential.
The Definition Of Gamification
The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.
What It’s Not
Gamification is not game-based learning, nor does it require students to play games, with toys, use electronics. It also doesn’t necessarly require you to create elaborate systems of experience points, unlocks, and badges (though you could).
Gamification’s important benefits
- To encourage a specific response or behavior
- To increase the visibility and perceived importance of otherwise “minor” and less visible actions
- To promote competition; to engage students
- To help students track their own progress
The Difference Between Gamification and Game-Based Learning
So what’s the difference?
Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content).
They each can use one another.
They both can lead to content mastery, but neither are expressly designed for classroom use—which is why, done well, your students will probably like them.