Aylar: Aralık 2015

Week Seven

LINOIT and TAGUL

What is LINOIT?

Adsızhkjl.png

Linoit is your online cork board! You can make people share their ideas or you can write there whatever you want, many different people can add their opinions,  information or add videos or pictures! You can also crate ”to do list” in Linoit!

tegul.png

What is TAGUL?

 

Tagul enables us to create enjoyable word clouds. It can be  entertaining to teach words to students. For more information, click here.

Week Six

Assessment For Learnıng-Assessment Of Learnıng

ASSESSMENT FOR LEARNING

Assessment for learning involves teachers using evidence about students’ knowledge, understanding and skills to inform their teaching.It usually occurs throughout the teaching and learning process to clarify student learning and understanding.

 

ASSESSMENT OF LEARNING

Assessment of learning assists teachers in using evidence of student learning to assess achievement against outcomes and standards. The effectiveness of assessment of learning for grading Its effectiveness as an opportunity for learning depends on the nature and quality of the feedback.

 

For more information

image

ISTE STANDARTS

Educations goals is the student,they are the heart of educational systems. To provide a effective education,teachers must be aware of  ISTE Standarts. ISTE standarts explain thehow to be effective in education for both teachers and students. Here it is! 

PDFGalleryImage.jpg

PDFGalleryImage (1).jpg

Week Five!

Gamification And Gamebased Learning

Game based learning is a tool that allows students to learn and practice each other. Game based learning and Gamification has the same goals.

-Increasing the engagement while learning

-Reducing some negative behaviors

-Create a positive emotional response

Game based learning has important benefits.

  1. On game based learning students learn from failure and learn through experience.
  2. It provides learning because students need to concentrate on their task.
  3. Students get a positive experience about learning.
  4. Specific concepts make learning permanent.
  5. Fun is essential.

 

Gamification

The Definition Of Gamification

The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.

What It’s Not

Gamification is not game-based learning, nor does it require students to play games, with toys, use electronics. It also doesn’t necessarly require you to create elaborate systems of experience points, unlocks, and badges (though you could).

Gamification’s important benefits

  1. To encourage a specific response or behavior
  2. To increase the visibility and perceived importance of otherwise “minor” and less visible actions
  3. To promote competition; to engage students
  4. To help students track their own progress

 

The Difference Between Gamification and Game-Based Learning

So what’s the difference?

Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content).

They each can use one another.

They both can lead to content mastery, but neither are expressly designed for classroom use—which is why, done well, your students will probably like them.

Source

 

 

 

 

 

Week 4!

What is Arounder?

Sometimes we get fond of another countries or cities and we want to visit there immediately! Unfortunately it is not always possible for us. With Arounder you can go there with speed of light! For example if you want to go Paris, here it is! Even if you want to go to Mars it is possible with this mobile app!

 

Arounder features 100+ world’s top destinations including thousands of attractions and places to see such as prestigious museums and historical cathedrals, unspoiled natural paradises and UNESCO sites as well as the most luxurious hotel and the finest restaurants all over the world.

 

What is Socrative?

It is a free application that offers a enjoyable experience. In general, students don’t like assessments or quizzes. This app will change it and will make it fun and easy with multiple options and class will be a competitive place.

indir

What is PLICKERS?

Plickers is a app that useful for teachers, enjoyable for students. To answering questions is enjoyable for the students who gets bored whilst a quiz. While using the app, every student has their own QR code and they show the corner of code depending on  their answer,  they show the QR code to teachers phone camera. The teacher must have the Plickers app. And the app scanning answers shows who gave the right/wrong answers.

Also,  Here is an Socrative Quiz

 

Room: IGSXNTH9R

Share Quiz: SOC-19006456

Adsız

 

 

Multimedia Design Principles

DUAL CODING THEORY:

Dual coding theory has two options. One is  vebal,text and picture. One is visual, leraning focus on pictures and verbal.

 

There are 5 multimedia design principles:

Multimedia Principle:Learning better from words and pictures than only words.

Coherence Principle: Learning better when extraneous words,pictures and sounds are excluded.

Voice Principle: Learning better when spoken in a human voice than in a machine voice.

Segmeting Principle:  Learning better when a multimedia lesson is presented in learner-proces segments.

The Redundancy PrinciplePeople learn better from graphics and narration than only graphics, narration and on-screen text.

Week Four!

DIGITAL STORYTELLING!

The most exciting and enjoyable of them all! Digital Story Telling!

digital stoyr

Many people grow up with stories, by reading or listening from their parents. I don’t know anyone who doesn’t like to hear stories. Now everyone can do it by using their mobile device!  We also can create our digital stories!

sdfghjk

an example I did via StoryBird.

There are also other alternatives like TELLAGAMI. With Tellagami, you can customize your character and the animation you create is speaking with your own voice.